• createScene(engine: Engine): { currentSkybox: Nullable<Mesh>; light: HemisphericLight; scene: Scene }
  • Parameters

    • engine: Engine

    Returns { currentSkybox: Nullable<Mesh>; light: HemisphericLight; scene: Scene }

    • currentSkybox: Nullable<Mesh>
    • light: HemisphericLight
    • scene: Scene

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